Advertisement

Code-a-Pillar teaches preschoolers basics of coding

Fisher-Price caterpillar segments help 3-year-olds learn coding.

Fisher-Price unveiled a new caterpillar toy robot at CES 2016 that aims to teach kids the basics of coding. Deemed Code-a-Pillar, the device teaches children between ages 3 and 8 how to problem solve and sequence.

code-a-pillar

Equipped with eight pieces that each feature a unique command icon on the top, the segments direct the caterpillar to move in a specific pattern, reinforcing skills associated with writing code. Each piece has a command that programs the Code-a-Pillar to move in a certain way, including forward, left, right, spin, and make a noise. They hook together via a USB port that lets children to select the order.

Once the parts are connected, the child would press the start button and the Code-a-Pillar would begin its programmed route. While there is not any actual computer programming done by the child, the concept itself is similar to coding.

code-a-pillar2

The device comes paired with an app meant to inspire users to participate in challenges or test different patterns, but Code-a-Pillar will also work as a standalone gadget. The motorized head segment is powered by four AA-sized batteries and each section is equipped with a set of wheels on the bottom for movement.

As technology continues to advance, we’ve seen a larger growing trend that introduces computer skills to a younger demographic; Code-a-Pillar is part of that method, teaching kids the basics of coding at such a young age.

Set to be released in June 2016 and priced at $49.99, Code-a-Pillar will come with a head and eight light-packing segments, as well as two targets to give kids a start and finish point. The companion app and additional segments will be available separately.

Source: Mashable and Gizmag

Advertisement



Learn more about Electronic Products Magazine

Leave a Reply