Fisher-Price unveiled a new caterpillar toy robot at CES 2016 that aims to teach kids the basics of coding. Deemed Code-a-Pillar, the device teaches children between ages 3 and 8 how to problem solve and sequence.
Equipped with eight pieces that each feature a unique command icon on the top, the segments direct the caterpillar to move in a specific pattern, reinforcing skills associated with writing code. Each piece has a command that programs the Code-a-Pillar to move in a certain way, including forward, left, right, spin, and make a noise. They hook together via a USB port that lets children to select the order.
Once the parts are connected, the child would press the start button and the Code-a-Pillar would begin its programmed route. While there is not any actual computer programming done by the child, the concept itself is similar to coding.
The device comes paired with an app meant to inspire users to participate in challenges or test different patterns, but Code-a-Pillar will also work as a standalone gadget. The motorized head segment is powered by four AA-sized batteries and each section is equipped with a set of wheels on the bottom for movement.
As technology continues to advance, we’ve seen a larger growing trend that introduces computer skills to a younger demographic; Code-a-Pillar is part of that method, teaching kids the basics of coding at such a young age.
Set to be released in June 2016 and priced at $49.99, Code-a-Pillar will come with a head and eight light-packing segments, as well as two targets to give kids a start and finish point. The companion app and additional segments will be available separately.
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